The RMP Motion Controller APIs
stdafx.h
1// stdafx.h : include file for standard system include files,
2// or project specific include files that are used frequently, but
3// are changed infrequently
4//
5
6#pragma once
7
8#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
9#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
10#endif
11
12#include <stdio.h>
13#include <tchar.h>
14
15//void AbsoluteMotionMain();
16//void AxisSettlingMain();
17//void AxisStatusMain();
18//void CammingMain();
19//void captureMain();
20//void configAmpFaultMain();
21//void controllerInterruptsMain();
22//void custom97Main();
23//void customHomeMain();
24//void DedicatedIOMain();
25//void driveMonitorMain();
26//void ErrorLogMain();
27//void FeedRateMain();
28//void FinalVelocityMain();
29//void GearingMain();
30//void homeMain();
31//void HardwareLimitsMain();
32//void HomeToNegativeLimitMain();
33//void HomingWithAKDdriveMain();
34//void IOwithAKDMain();
35//void MotionHoldReleasedByPositionMain();
36//void MotionHoldReleasedByDigitalInputMain();
37//void MotionHoldReleasedByDigitalInputMain();
38//void MotionHoldReleasedBySoftwareAddressMain();
39//void multiaxisMotionMain();
40//void memoryMain();
41void pathMotionMain();
42//void PTmotionMain();
43//void PVTmotionMain();
44//void PVTmotionMultiAxisMain();
45//void PhantomAxisMain();
46//void PointToPointMultiaxisMotionMain();
47//void PTmotionWhileStoppingMain();
48//void RelativeMotionMain();
49//void RecorderMain();
50//void settleCriteriaMain();
51//void StopRateMain();
52//void streamingMotionBufferManagementMain();
53//void syncInterruptMain();
54//void SCurveMotionMain();
55//void SetUserUnitsMain();
56//void SingleAxisSyncOutputsMain();
57//void VelocitySetByAnalogInputValueMain();
58//void UserLimitDigitalInputActionMain();
59//void UserLimitGainChangeBasedOnPositionMain();
60//void UserLimitPositionOneConditionMain();
61//void UserLimitStateActionMain();
62//void UserLimitDigitalInputTwoConditionMain();
63//void UserLimitPositionOneConditionMain();
64//void UserLimitDigitalInputOneConditionMain();
65
66// TODO: reference additional headers your program requires here