MotionController Axis MultiAxis IO IOPoint NetworkNode RsiError
Sample Apps Changelog

RapidCode API

DedicatedIO.cs
using RSI.RapidCode.dotNET; // Import our RapidCode Library.
using RSI.RapidCode.dotNET.Enums;
using System;
namespace SampleAppsCS
{
class DedicatedIO
{
static void Main(string[] args)
{
// Constants
const int AXIS_NUMBER = 0; // Specify the axis that will be used.
// Initialize RapidCode Objects
MotionController controller = MotionController.CreateFromSoftware(/*@"C:\RSI\X.X.X\"*/); // Insert the path location of the RMP.rta (usually the RapidSetup folder)
SampleAppsCS.HelperFunctions.CheckErrors(controller); // [Helper Function] Check that the controller has been initialize correctly.
SampleAppsCS.HelperFunctions.StartTheNetwork(controller); // [Helper Function] Initialize the network.
Axis axis = controller.AxisGet(AXIS_NUMBER); // Initialize axis. (Use RapidSetup Tool to see what is your axis number)
SampleAppsCS.HelperFunctions.CheckErrors(axis); // [Helper Function] Check that the axis has been initialize correctly.
Console.WriteLine("Axis {0}:\n", AXIS_NUMBER);
Console.WriteLine("Dedicated Inputs:");
try
{
// Retrieve dedicated inputs with generic and specific function.
Console.WriteLine("RSIMotorDedicatedInLIMIT_HW_NEG: {0} and {1}",
axis.DedicatedInGet(RSIMotorDedicatedIn.RSIMotorDedicatedInLIMIT_HW_NEG),
Console.WriteLine("RSIMotorDedicatedInLIMIT_HW_POS: {0} and {1}",
axis.DedicatedInGet(RSIMotorDedicatedIn.RSIMotorDedicatedInLIMIT_HW_POS),
Console.WriteLine("RSIMotorDedicatedInHOME: {0} and {1}",
axis.DedicatedInGet(RSIMotorDedicatedIn.RSIMotorDedicatedInHOME),
axis.HomeSwitchGet());
Console.WriteLine("RSIMotorDedicatedInAMP_FAULT: {0} and {1}",
axis.DedicatedInGet(RSIMotorDedicatedIn.RSIMotorDedicatedInAMP_FAULT),
axis.AmpFaultGet());
Console.WriteLine("RSIMotorDedicatedInAMP_ACTIVE: {0} and {1}",
axis.DedicatedInGet(RSIMotorDedicatedIn.RSIMotorDedicatedInAMP_ACTIVE),
axis.AmpEnableGet());
}
catch (Exception e)
{
Console.WriteLine(e.Message); // If there are any exceptions/issues this will be printed out.
}
Console.WriteLine("\nPress Any Key To Exit"); // Allow time to read Console.
Console.ReadKey();
}
}
}