MotionController Axis MultiAxis IO IOPoint NetworkNode RsiError
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RapidCode API

MotionHoldReleasedByDigitalInput.cpp
#include "rsi.h" // Import our RapidCode Library.
#include "HelperFunctions.h" // Import our SampleApp helper functions.
void MotionHoldReleasedByDigitalInputMain()
{
using namespace RSI::RapidCode;
// Constants
const int DIGITAL_INPUTS_PDO_INDEX = 3; // Specify the pdo inputs index that represent digital inputs.
const int AXIS_NUMBER = 0; // Specify which axis/motor to control.
const int USER_UNITS = 1048576; // Specify USER UNITS
char rmpPath[] = "C:\\RSI\\X.X.X\\"; // Insert the path location of the RMP.rta (usually the RapidSetup folder)
// Initialize MotionController class.
MotionController *controller = MotionController::CreateFromSoftware(/*rmpPath*/); // NOTICE: Uncomment "rmpPath" if project directory is different than rapid setup directory.
SampleAppsCPP::HelperFunctions::CheckErrors(controller); // [Helper Function] Check that the axis has been initialize correctly.
try
{
SampleAppsCPP::HelperFunctions::StartTheNetwork(controller); // [Helper Function] Initialize the network.
Axis *axis = controller->AxisGet(AXIS_NUMBER); // Initialize Axis Class. (Use RapidSetup Tool to see what is your axis number)
SampleAppsCPP::HelperFunctions::CheckErrors(axis); // [Helper Function] Check that the axis has been initialize correctly.
// GET AXIS READY
axis->UserUnitsSet(USER_UNITS); // Specify the counts per Unit.
axis->PositionSet(0); // Make sure motor starts at position 0 everytime.
axis->ErrorLimitActionSet(RSIAction::RSIActionNONE); // Uncomment when using Phantom Axes.
axis->Abort(); // If there is any motion happening, abort it.
axis->ClearFaults(); // Clear faults.>
axis->AmpEnableSet(true); // Enable the motor.
// SET MOTION HOLD
long inputAddress = controller->NetworkInputAddressGet(DIGITAL_INPUTS_PDO_INDEX); // Get host address using the PDO Input Index of Digital Inputs.
axis->MotionHoldTypeSet(RSIMotionHoldType::RSIMotionHoldTypeCUSTOM); // Use TypeCUSTOM to hold execution based on a particular bit turning ON or OFF.
axis->MotionHoldUserAddressSet(inputAddress); // Specify the digital inputs host address. This address' value will be used to evaluate the motion hold condition.
axis->MotionHoldUserMaskSet(0x20000); // Specify the bit you want to mask/watch from the MotionHoldUserAddressSet' address value (this evaluates using a logic AND)
axis->MotionHoldUserPatternSet(0x20000); // Specify the bit value that will release the motion hold. (When this value is met, motion hold will be released)
axis->MotionAttributeMaskOnSet(RSIMotionAttrMask::RSIMotionAttrMaskHOLD); // Set the HOLD motion attribute mask ON. (This initializes the HOLD on a particular motion)
axis->MoveRelative(10); // Command simple relative motion. (This motion will be HOLD by the condition above)
axis->MotionDoneWait(); // Wait for Motion to be completed.
axis->MoveRelative(10); // If motion attribute mask off has not been set, this motion will have same HOLD condition as previous move.
axis->MotionDoneWait(); // Wait for Motion to be completed.
axis->MotionAttributeMaskOffSet(RSIMotionAttrMask::RSIMotionAttrMaskHOLD); // Set the HOLD motion attribute mask OFF. (This will clear any motion HOLDS that were set on this Axis)
axis->MoveRelative(10); // This motion will have no HOLD since the previous line has set the motion attribute mask OFF.
axis->MotionDoneWait(); // Wait for Motion to be completed.
// Abort and Clear Faults
axis->Abort();
axis->ClearFaults();
}
catch (RsiError const& err)
{
printf("%s\n", err.text); // If there are any exceptions/issues this will be printed out.
}
controller->Delete(); // Delete the controller as the program exits to ensure memory is deallocated in the correct order.
system("pause"); // Allow time to read Console.
}