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RapidCode API

MotionHoldReleasedByPosition.cpp
#include "rsi.h" // Import our RapidCode Library.
#include "HelperFunctions.h" // Import our SampleApp helper functions.
#include <thread> // std::this_thread::sleep_for
void MotionHoldReleasedByPositionMain()
{
using namespace RSI::RapidCode;
// Constants
const int HOLDING_AXIS_INDEX = 1; // Specify which axis/motor to control.
const int MOVING_AXIS_INDEX = 0; // Specify which axis/motor to control.
const double TRIGGER_POS = 5; // Specify the position that will be evaluted on triggering/releasing motion
const int USER_UNITS = 1048576; // Specify USER UNITS
char rmpPath[] = "C:\\RSI\\X.X.X\\"; // Insert the path location of the RMP.rta (usually the RapidSetup folder)
// Initialize MotionController class.
MotionController *controller = MotionController::CreateFromSoftware(/*rmpPath*/); // NOTICE: Uncomment "rmpPath" if project directory is different than rapid setup directory.
SampleAppsCPP::HelperFunctions::CheckErrors(controller); // [Helper Function] Check that the axis has been initialize correctly.
try
{
SampleAppsCPP::HelperFunctions::StartTheNetwork(controller); // [Helper Function] Initialize the network.
controller->AxisCountSet(2); // Set the number of axis being used. A phantom axis will be created if for any axis not on the network. You may need to refresh rapid setup to see the phantom axis.
// initialize Axis class
Axis *holdingAxis = controller->AxisGet(HOLDING_AXIS_INDEX); // Initialize master Class. (Use RapidSetup Tool to see what is your axis number)
Axis *movingAxis = controller->AxisGet(MOVING_AXIS_INDEX); // Initialize slave Class.
SampleAppsCPP::HelperFunctions::CheckErrors(holdingAxis); // [Helper Function] Check that the master axis has been initialize correctly.
SampleAppsCPP::HelperFunctions::CheckErrors(movingAxis); // [Helper Function] Check that the slave axis has been initialize correctly.
// GET HOLD AXIS READY
holdingAxis->UserUnitsSet(USER_UNITS); // Specify the counts per Unit.
holdingAxis->PositionSet(0); // Make sure motor starts at position 0 everytime.
holdingAxis->ErrorLimitTriggerValueSet(1000); // Specify the position error limit trigger. (Learn more about this on our support page)
holdingAxis->Abort(); // If there is any motion happening, abort it.
holdingAxis->ClearFaults(); // Clear faults.>
holdingAxis->AmpEnableSet(true); // Enable the motor.
// GET MOVE AXIS READY
movingAxis->ErrorLimitActionSet(RSIAction::RSIActionNONE); // If NOT using a Phantom Axis, switch to RSIActionABORT
movingAxis->UserUnitsSet(USER_UNITS); // Specify the counts per Unit.
movingAxis->PositionSet(0); // Make sure motor starts at position 0 everytime.
movingAxis->ErrorLimitTriggerValueSet(1000); // Specify the position error limit trigger. (Learn more about this on our support page)
movingAxis->Abort(); // If there is any motion happening, abort it.
movingAxis->ClearFaults(); // Clear faults.>
movingAxis->AmpEnableSet(true); // Enable the motor.
// SET UP MOTION HOLD // Condition/Configuration to the Axis(movingAxis) that will hold Motion and its Position that will trigger/release motion
holdingAxis->MotionHoldTypeSet(RSIMotionHoldType::RSIMotionHoldTypeAXIS_COMMAND_POSITION); // Use RSIMotionHoldTypeAXIS_ACTUAL_POSITION if it is not Phantom axis->
holdingAxis->MotionHoldAxisNumberSet(movingAxis->NumberGet()); // Specify motion hold to the Axis(movingAxis) whose position will hold the motion of holdingAxis->
holdingAxis->MotionHoldAxisPositionSet(USER_UNITS * TRIGGER_POS); // Specify motion hold position which is the movingAxis's position(need to multiply with USER_UNITS to get correct position value) to trigger/release the motion of holdingAxis->
holdingAxis->MotionHoldAxisLogicSet(RSIUserLimitLogic::RSIUserLimitLogicGE); // Specify the logic condition that will be evaluated to trigger/release motion based on the SET POSITION(USER_UNITS * TRIGGER_POS).In this case, GT(Greater than or Equal to) motion hold position limit to release
// SET MOTION HOLD ON
holdingAxis->MotionAttributeMaskOnSet(RSIMotionAttrMask::RSIMotionAttrMaskHOLD); // Set the HOLD motion attribute mask ON. (This initializes the HOLD on a particular motion)
holdingAxis->MoveRelative(10); // Command simple relative motion(This motion will be hold by condition above until movingAxis's Position passes motion hold position limit)
// Release MOTION HOLD
movingAxis->MoveRelative(10); // Move movingAxis->MovingAxis's position reaches its MotionHold Position limit(in this case, limit is 5). It will trigger/release motion on holdingAxis (holidingAxis will move relatively 10).
//movingAxis->MotionDoneWait(); // Wait for motion to be completed. Uncomment when not using phantom axis.
//holdingAxis->MotionDoneWait(); // Wait for motion to be completed. Uncomment when not using phantom axis.
std::this_thread::sleep_for(std::chrono::seconds(1)); // Allow time motion to be completed. Use MotionDoneWait() when not using phantom axis
// Abort and Clear Faults
holdingAxis->Abort();
holdingAxis->ClearFaults();
movingAxis->Abort();
movingAxis->ClearFaults();
}
catch (RsiError const& err)
{
printf("%s\n", err.text); // If there are any exceptions/issues this will be printed out.
}
controller->Delete(); // Delete the controller as the program exits to ensure memory is deallocated in the correct order.
system("pause"); // Allow time to read Console.
}